Enemies are all those who stand in your way to victory. Enemies are unique to biomes they inhabit.
List of enemies[]
| Name | HP | Damage | Special effects | Biome |
|---|---|---|---|---|
| Chasing Ghost | 30 | 10 | Goes through everything | Dungeon |
| Swarmer | 40 | 8 | Loses movement speed when taking damage | Dungeon |
| Boomer | 25 | 20 | Dungeon | |
| Haunting Ghost | 45 | 14 | Goes through everything | Dungeon |
| Elite Swarmer | 90 | 11 | Dungeon | |
| Charger | 100 | 20 | Dungeon | |
| Ghost Turret | 60 | 20 | Static enemy | Dungeon |
| Fly Spitter | 100 | 16 | Dungeon | |
| Soul Carrier Swarmer | 100 | 14 | Spawns a slowing zone when killed | Dungeon |
| Fire Caster Imp | 90 | 30 | Dungeon | |
| Spawner Shrine | 70 | - | Dungeon | |
| Killerang | 100 | 20 | Dungeon | |
| Dragon Whelp | 100 | 10 | Dungeon | |
| Wheel Of Doom | 100 | 30 | Dungeon | |
| Dark Hunter | 100 | 40 | Can Cloak, gaining up to 5 movement speed | Dungeon |
| Cleaver | 150 | 30 | Dungeon | |
| Reboomer | 25 | 35 | Resurrects if grave marker is not killed in 5 sec | Dungeon |
| Sorceress Demon | 150 | 50 / 25 | Can Blink | Dungeon |
| Elite Spawner Shrine | 110 | - | Dungeon | |
| Flying Dragon Whelp | 200 | 10 | Dungeon | |
| Haunting Ghost Turret | 110 | 25 | Static enemy | Dungeon |
| Wheel of Fiery Doom | 200 | 40 | Fire trail 10 dmg/s | Dungeon |
| Sumina Sorceress Demon | 190 | 50 / 25 | Can Blink and summon Swarmers | Dungeon |
| Fire Cleaver | 200 | 45 | Dungeon | |
| Militia Swordsman | 55 | 13 | Garden | |
| Militia Arbalist | 50 | 12 | Speed buff when fleeing | Garden |
| Regiment Arbalist | 75 | 10 | Places a shield while shooting and reloading | Garden |
| Militia Banner Man | 100 | - | Gives + move / attack speed to allies | Garden |
| Regiment Swordsman | 100 | 13 | Garden | |
| Living Statue | 125 | 30 | Trap: Awakens when player is nearby | Garden |
| Snake Mage | 50 | 10 | Garden | |
| Rock Turtle | 120 | 20 | Takes extra damage while open | Garden |
| Living Armor Lancer | 100 | 25 | Resurrects if orb is not killed fast enough. | Garden |
| Living Armor Mage | 80 | 30 | Resurrects if orb is not killed fast enough. | Garden |
| Knight | 150 | 40 / 15 | Garden | |
| Lynx | 200 | 30 | Garden | |
| Snake Druid | 100 | 20 | 3 projectiles at a time | Garden |
| Snake Musketeer | 110 | 35 | Has a step back ability to avoid player | Garden |
| Snake Priestess | 150 | 25 | Shield ability when reaching <50%hp (70 hp effigy) | Garden |
| Bazooka Rat | 40 | 20 | Ratworld | |
| Melee Rat | 50 | 10 | Ratworld | |
| Grenadier Rat | 60 | 20 | Ratworld | |
| Bounce Tank | 80 | 20 | Ratworld | |
| Nova Rat | 60 | 20*4 | Ratworld | |
| Homing Bazooka Rat | 90 | 25 | Ratworld | |
| Proximity Rat | 120 | 20 | Ratworld | |
| Rapid Grenadier Rat | 120 | 25 | The second throw predicts the target's position | Ratworld |
| Barrel Rat | 120 | 10 | Gains 4 movement speed at 50% health. | Ratworld |
| Whirly Rat | 80 | 20 | Annoying as hell | Ratworld |
| Zeppelin Tank | 100 | 20 | Ratworld | |
| Sniper Rat | 120 | 40 | Ratworld | |
| Experimental Bounce Tank | 150 | 20 | Ratworld | |
| Nova Rat Pro | 140 | 20 | Ratworld | |
| Shielded Proximity Rat | 200 | 45 | Has an anti-projectiles shield when player is distant | Ratworld |
| Rocket Jumper Rat | 120 | 35 | Ratworld | |
| Cloaked Sniper Rat | 160 | 50 | Can Cloak | Ratworld |
| Missile Tank | 160 | 25 | Ratworld | |
| Nova Rat Overdrive | 180 | 25 | Ratworld | |
| Twin-Zeppelin Tank | 200 | 20 | Ratworld | |
| Treasure Scavenger | ? | ? | drops gold and points when attacked | Any |