Forced Showdown Wiki
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The Crucible campaign logo

This will be the first Program available to new players. In this campaign the player will battle his/her way to the final titan Raff the Burninator. 

Battle Rules

The battle rules provided in the arena can include any four of the options below. 

  • Fluctuations: Cards randomly cost +1 or -1 Mana
  • Channeling Pain: Gain 1 Mana for every 25% Health missing when entering card phase. (Enemies Added)
  • Endless Supplies: When you play 2 cards in one card phase, gain a random consumable card. (Enemies Added)
  • Supplies: Chaotic Illumination: Start with the Chaotic Illumination card played. (Enemies Added)
  • Supplies: Ability Bolts: Start with the Chaotic Illumination card played. (Enemies Added)
  • Supplies: The Real Deal Start with the real deal card played. (Enemies Added)
  • Magnificence: You start at 50% Health. Draw 1 card each time you end an arena at full Health. 
  • Heat Wave: Fiery projectiles fly across the arena. A lot of them. 20 Damage on Impact. (Enemies Reduced)
  • Quick Minions:  All starting enemies gain +2 Movement Speed. (Enemies Reduced)
  • Artifact: Start with 1 random Upgrade. (Enemies Added)
  • Rebel Whirly Rats: Start wit 2 allied Whirly Rats each round.
  • Rebel Cleavers: Start with 2 allied cleavers each round. (Enemies Added)
  • Curse of Excess: Draw an additional card at the beginning of each arena. If you have more than 5 cards when the arena begins, you will take 30 damage. 
  • Gotta go fast!: Collecting points and gold gives you +3 movement speed briefly. (Enemies Added)
  • Companion Curse: Whenever your companion dies, you take 30 damage. (Enemies Reduced)
  • Magnetic Weapon: Attacks attract hit enemies towards you.
  • Slippery Cards: Each arena: Discard the leftmost card from your hand and draw another one.
  • Laser Leach: A beam connects you and your companion, dealing 8 damage to enemies it touches. (Enemies Added)
  • Two Toys: Start with 2 random consumables. (Enemies Added)
  • Side effects Upgrades: Upgrade cards played: -1 spell mana cost, +1 consumable card. Also effects future cards. (Enemies Reduced)
  • Side effects: Spells Spell card played: -1 consumable mana cost, +1 upgrade mana cost. Also affects future cards. (Enemies Reduced)
  • Delicate Summons: Summons take double damage, 100%+ summoning portal efficiency.
  • Desperate Survival: 300% summoning portal efficiency. Enemies start aggressive. After 30 seconds all enemies die. (Including Bosses)
  • Left and Right: Playing a card increases the mana cost of all cards to the right by 1 and decreases all the cards to the left by 1. (Enemies Reduced)
  • Supporting the winning team: When damaged, your companion becomes evil until you kill 3 enemies. +50% companion health. (Enemies Reduced)
  • Copy Machine: Removes half of your deck and replaces it with cards from the other half.
  • Mana Banks: You will only get 3 mana every round. but mana is no longer reset between arenas. (Enemies Reduced)
  • Patchwork: All starting minions gain +40 health. (Enemies Reduced)
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