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The Crucible campaign logo

This will be the first Program available to new players. In this campaign the player will battle his/her way to the final titan Raff the Burninator. 

When The Crucible is beaten, the player will gain access to Frontline

Battle Rules

The battle rules provided in the arena can include any four of the options below. 

Artifact Channeling Pain Companion Curse
Copy Machine Curse of Excess Delicate Summons
Desperate Survival

BR EndlessSupplies

Endless Supplies

BR Fluctuations

Fluctuations

Gotta Go Fast! Heat Wave Laser Leach
Left and Right Magnetic Weapon Magnificence
Mana Banks Patchwork Quick Minions
Rebel Cleavers Rebel Whirly Rats Side Effects: Spells
Side Effects: Upgrades Slippery Cards Supplies: Ability Bolts
Supplies: Chaotic Illumination Supplies: The Real Deal Supporting the Winning Team
Two Toys


  • Supplies: Chaotic Illumination: Start with the Chaotic Illumination card played. (Enemies Added)
  • Supplies: Ability Bolts: Start with the Chaotic Illumination card played. (Enemies Added)
  • Supplies: The Real Deal Start with the real deal card played. (Enemies Added)
  • Magnificence: You start at 50% Health. Draw 1 card each time you end an arena at full Health. 
  • Heat Wave: Fiery projectiles fly across the arena. A lot of them. 20 Damage on Impact. (Enemies Reduced)
  • Quick Minions:  All starting enemies gain +2 Movement Speed. (Enemies Reduced)
  • Rebel Whirly Rats: Start wit 2 allied Whirly Rats each round.
  • Rebel Cleavers: Start with 2 allied cleavers each round. (Enemies Added)
  • Curse of Excess: Draw an additional card at the beginning of each arena. If you have more than 5 cards when the arena begins, you will take 30 damage. 
  • Gotta go fast!: Collecting points and gold gives you +3 movement speed briefly. (Enemies Added)
  • Magnetic Weapon: Attacks attract hit enemies towards you.
  • Slippery Cards: Each arena: Discard the leftmost card from your hand and draw another one.
  • Laser Leach: A beam connects you and your companion, dealing 8 damage to enemies it touches. (Enemies Added)
  • Two Toys: Start with 2 random consumables. (Enemies Added)
  • Side effects Upgrades: Upgrade cards played: -1 spell mana cost, +1 consumable card. Also effects future cards. (Enemies Reduced)
  • Side effects: Spells Spell card played: -1 consumable mana cost, +1 upgrade mana cost. Also affects future cards. (Enemies Reduced)
  • Delicate Summons: Summons take double damage, 100%+ summoning portal efficiency.
  • Desperate Survival: 300% summoning portal efficiency. Enemies start aggressive. After 30 seconds all enemies die. (Including Bosses)
  • Left and Right: Playing a card increases the mana cost of all cards to the right by 1 and decreases all the cards to the left by 1. (Enemies Reduced)
  • Supporting the winning team: When damaged, your companion becomes evil until you kill 3 enemies. +50% companion health. (Enemies Reduced)
  • Mana Banks: You will only get 3 mana every round. but mana is no longer reset between arenas. (Enemies Reduced)
  • Patchwork: All starting minions gain +40 health. (Enemies Reduced)
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